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Weapon Charging - Gun Balancing of the Laser Rifle?

Vigilante Gaming 7 years ago updated 7 years ago 7

Topic of Interest: As many know, the laser rife and rocket launcher are rather over powered dealing a large amount of damage to ones mechar hull. In this post I will discuss a possible nerf method of some weapons in mechar.io.


Possible Solution: Instead, why not change the capability of this weapon by making it charge up to give slight range and damage additions the longer it is charged. The lower the charge, the lower the damage result against the enemy mechar. While on the other spectrum, if you land a long-charged shot its damage would double in damage (varying on whether the enemy mechar has shields or low health). Again this only applies if the person isn't using their shield at the moment of impact — if they're to use their shield, the projectile would be negotiable. Some may ask, "How would we charge the weapons?" This question has a fairly simple answer for the fact that the player could hold their left mouse button and release when the charge is done (or at any time in the charge) thus causing a discharge of the projectile.

Yes please this is a great idea

Wait, what about we lower the damage of an individual rocket, and if you charge it up at max it releases 4 rockets?

It in my opinion would be rather unfair because what happens if all four of those rockets hit simultaneously? Insta-kill.

+1

You're talking about the default Laser Rifle right?  

I was thinking it should have a capacitor that drains. Then you have to let it recharge to fire.  The most lethal aspect of the Laser Rifle is that you can spam it constantly.  Get two of you together spamming down a hallway and it's really tough to beat or even survive.  If you could only spam like 5 or 8 shots before it's 'drained' then have to let it recharge it would be a big improvement to the balance of this weapon.  

I think that he was talking about the railgun, but that's a good idea too.

Yeah I wasn't sure; which is why I asked.  

I could see this being a form of variant of weapon modification, nice to have a different point of view.