
Screen Shake, Madness Elements.
Screen shake is a small element that you might not find important, but it adds a lot of energy and madness to games. It really makes you enjoy the game more and find more focus. This goes along well with the new announcements. Craziness goes hand in hand with fast-paced games, and I think screen shakes, loud sounds, and "epilepsy" would fit well.

Logging in and out problems.
Problem: I am trying to log onto the game with google plus. I log in and then it will not let me get into the game. I need to refresh and sometimes log in again.
Can you please fix this bug?

Dash, is it needed!?
I do not think that dash (double tap wasd) is needed, it's basically the same thing as space-bar without the damage, and sometime I accidentally use it and go off the edge in the center.

Get into the holes in the floor
I think it should give to get into the holes of the ground and to hide, the enemy could also enter the hole to check if there is anyone there.

Shotgun OP?
Shotgun is still OP as fuck. You can just dominate the game by whoring it up so you always have tons of ammo, play aggressive, spam mines, and blast the fuck out of everyone. I have little trouble going against 2 mediocre players at a time. Last game I wasn't even really trying that hard and racked up a 40+ kill streak. The ONLY weapon I used was the shotgun. I rarely had to run from anyone to restock or repair. The only people who even stood a chance would just rage quit.
Each 'pellet' does too much damage individually. Even though it spreads greatly you can still spam it on people down the hall who are running away and kill them easily. Most encounters in the base are in close quarters anyway which is where it shines.
Ideas: I don't think it needs ALL of these. I'm just tossing around ideas to dial it in.
Lower damage per pellet. So a full barrage hurts really bad but taking a pellet or two at longer range is no big deal.
Increase the bloom so it spreads more. Again it's dangerous in close quarters but less at medium to long range.
Any way to do some sort of damage drop off over distance traveled? Then you could leave pellet damage the same but dial it in based on distance. So at point blank it does full damage but at medium range it does half damage and long range it's like 1/4 damage. This could be a neat feature for tuning other weapons tool. For example the rocket launcher or rail gun could be the opposite. The rocket would gain velocity over distance and do more damage.
Lower it's velocity.

petition to ban seva
leave a like on this post to ban seva. Why? He is uselessly diruptive and and in my opinion doesnt bring anything to the table. He is basically an internet troll. Go ahead and say what you will.
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