
*Cough* Why Mechar.Io have a Wilds.Io banner with O-O-O--OLD version image
Today i go to Mechar.Io, and i see Wilds.Io bannner... But this banner have a OLLLLLLLD alpha image.... I think this is NOT PASIBLE111

Kill Streaks - Visual Issues?
Topic of Interest: While playing mechar.io, as many have probably seen by no, the kill streak notification stating if you got the following:
• Double Kill
• Triple Kill
• Quad Kill
• Monster Kill
During this short HUD notification, Double and Triple kill are spot on, but when Quad Kill appears, you'll notice it says "Quad_Kill" with an underscore. Rather it is suppose to say "Quad Kill." This also appears to be the same case with "Monster Kill," as it also shows "Monster_Kill."
Possible Solution: This is a very simple, easy to fix, visual bug that should be patched up to keep it a clean, smooth, professional look. Adding on to this, why not add "Penta Kill" between Quad Kill and Monster Kill to give the players more of a challenge to maintain a high profile streak?

Zoom In/Out
You can only zoom in and out a certain amount, if you go past the limit it only zooms out chat/leaderboard

Invisibility
You can hide in the big platform with the floating crystal. I can't upload a screenshot for some reason, but you can go test it yourself

Different Mechs
Maybe there could be different classes available? Like a sniper, which moves faster and does extra damage with railgun, or a juggernaut which does extra damage with machine gun. They would have to be fairly balanced though

Clipping through walls to kill mechs
I can't tell if the mech is clipping through the wall or if weapons are splashing through the walls. When a mech gets RIGHT up to a wall you can be on the opposite side of said wall, shoot at them, and kill them. I haven't tried this specifically with all weapons but for sure the default Laser Rifle and Grenades.
My guess is that it's the mech cliping through. If you look closely you can actually see bits of the mech frame sticking through. So people think they are being clever or tactical hiding in a corner or behind a wall. When they get right against it I just blast them through the wall.
Super cheesy and hopefully can be fixed; thanks!
Also... are grenades supposed to run through walls? I notice the stupid laser drones do too. Really feels lame that mines can go through walls. Again you can get unsuspecting people so easily this way. I'll even go behind a wall to safely toss a grenade (and the wall obscures it for a second) and zip around the corner for a quick kill. Feels super cheap but works so well. Would rather mines didn't go through walls.
Thank you

Another Gamemode
In some shooter games, there is a mode called one in the chamber. Basically how this would work in Mechar is that you get one shot with say, the machine gun, and if you get a kill, you can move on to the next weapon. If you miss, you get saw. Once you kill someone with saw, you get back your machine gun. Also, some weapons like the shotgun would need to be disabled. Shield, sentries, and items would also have to be disabled
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